Minas Katsiokalis
I am an eXtended Reality (XR) Software Engineer. I have experience on both handheld and head-mounted display (HMD) XR applications,, and I continuously explore the vast potential of XR technology. I have years of hands-on experience in Unity and .NET/C# framework, always investigating smart solutions and optimized methods. I am familiar with agile mythologies and tools. My goal is to contribute to the advancement of immersive technologies and uncover innovative and fun ways to enhance users''' experience. Constant improvement and education, is of high importance for me.
Experience
Education & Training
Skills & Achievements
TOOLS
- Programmaing Languages: C#, Python, JavaScript, HTML/CSS, C/C++, SQL
- Game Engines: Unity3D, Unreal Engine
- XR Framewaorks & SDKs: AR Foundation (ARCore/ARKit), Vuforia, MRTK (OpenXR, OculusXR), Meta XR SDK, Lightship ARDK
- Versioning Control: Git
- DataBases: PostgreSQL, MySQL
PERSONAL PROJECTS
- Exploding View Tool (Unity Package): A Unity package for exploding view functionality on 3D models. Can be adjusted quickly to any given 3D model. Faster and more optimised workflow comparing to animate each part separately. Github Link
- GoNature AR: An AR experience, designed for Hololens2 & Meta Quest devices, tailored for non-expert users utilizing mostly speech and audio interactions. The app communicates with a network of sensors through a REST API, and adapts dynamically the visual & audio effects and alternates the narration: Hololens2 Github Link, Meta Quest Github Link
- CZAR: Georgioupolis: a Mobile Augmented Reality (MAR) application for coastal erosion visualization on-sight and in real time. User can use his/her smart-device to experience possible disastrous outcomes to the beach of Georgioupoli due to coastal erosion phenomenon: Github Link
- AlphabetARy: an AR mobile application for helping young children learn the Greek Alphabet alongside the teachers guidance. The user can scan a number of cards (one for each greek letter) to enable a virtual experience where an animal/object pops up with numerous animations and sounds: Github Link
- IndoorNav: an AR mobile application for testing on Vuforia Area Targets for Indoor Navigation: Github Link
- UnSentenced: A game that created for a the Brackeys GameJam 2023.1 with the theme "An end is a new Beginning". It was a collective effort of 8 person-team. Available on: WebGL and Windows. Role: Lead Developer: Itch.io
- A random generated dungeon-like map, using 3D Binary Space Partitioning (BSP) algorithm. It separates planes randomly based on BSP creating smaller rooms and routes between them. Can be used as a random generated map creator on numerous applications: Github Link
- 3D Mini Games made in Unity3D: Bowling 3D Game , Ball Racer 3D Game
- 3D Mini Games made in Unreal Engine 4: Crystal Cavern, Marble Run
* More on my GitHub
PUBLICATIONS
- "Engineering a BIM-Based Mixed Reality Application for the Life-Cycle Management of Buildings", International Conference on Extended Reality, XR Salento 2024 - Springer Link
- "The Intersection of the Green and the Smart City: A Data Platform for Health and Well-Being through Nature-Based Solutions", MDPI, Smart Cities 2024, 7(1), 1-32 - Journal Article
- "GoNature AR: Air Quality & Noise Visualization Through a Multimodal and Interactive Augmented Reality Experience", ACM International Conference on Interactive Media Experiences (IMX’ 23) - ACM Library
- "On the integration of nature-based solutions with digital innovation for health and wellbeing in cities", 7th International Conference on Smart and Sustainable Technologies (SpliTech) - IEEE Xplore
- "Outdoors Mobile Augmented Reality for Coastal Erosion Visualization, based on Geographical Data", International Workshop on Cross-Reality (XR) Interaction @ ACM ISS 2020 - Workshop Proceedings
AWARDS
- Best Demo Award - ACM International Conference on Interactive Media Experiences (IMX’ 23)
Received "Best Demo Award" of the conference by Tobbi for the demo: "GoNature AR". - Winner of "Innovation" Category - Brackeys GameJam 2023.1
Category winners for the game: "UnSentenced".
VOLUNTEERING
- Paper reviewer in IEEE VR 2023 & 2024
- Participation as a volunteer in Open Science Days held by Technical University of Crete, showcasing AR/VR applications to young audiences. As a member of SURREAL TEAM. | 04/2017,2018,2019
- Participation as a volunteer in The Mediterranean Researchers’ Night - MEDNIGHT, as a member of SURREAL TEAM showcasing AR and VR experiences to the public audience in the streets of Chania in Crete. | 24/09/2021
SOFT SKILLS
- Good communication and contact skills gained through my participation in conferences and presentations.
- Excellent collaboration in teams, gained through my experience in my current positions.
- Experienced in physical and online presentations.
- Highly self-motivated and eager to learn new technologies and investigate solutions.
- Problem-solving and learning ability.
- Accountable.
- Good sense of humor.
LANGUAGES
- English (Fluent)
- Greek (Native)
- German (Beginner)